A card game to acquire knowledge about the flu and the new influenza. Comes with a pamphlet explaining the card contents in detail. It has been featured on the website of Ministry of Health, Labour and Welfare. For 4th graders and older.
How to play movie
Sold by: Japan Public Health Association TEL03-3352-4281
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A card game to acquire knowledge about HIV/AIDS. Comes with a pamphlet explaining the card contents in detail. For junior high school students and older. The game is designed so that players don’t have to say sex-related terms out loud.
http://www.youtube.com/watch?v=xoNR4TLIYiA
Sold by: Japan Public Health Association TEL03-3352-4281
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CROSSROAD (Registered trademark 2004-83439) is a simulation game developed as a method to learn risk communication in the area of disaster prevention. In order to better deal with the new influenza, we cannot just rely on experts to handle the problem. It is necessary for not just those concerned but the entire nation to recognize and deal with problems we face. In order to do so, it is critical that we share the awareness of the issue and devise measures against it. This game was developed as one of the tools for that purpose.
Sold by: Japan Public Health Association TEL03-3352-4281
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CROSSROAD (Registered trademark 2004-83439) is a simulation game developed as a method to learn risk communication in the area of disaster prevention. In order to deal with a wide range of infections, we cannot just rely on experts. Everyone involved must recognize what problems there are, and deal with them. This game is one of the tools to discuss, share awareness of the problems, and devise measures against them, before the outbreak of infections. Preparation before, and response after the outbreak of group infections require critical decision-making that involves many dilemmas. If people of various backgrounds have the experience of playing this game together, it would become a help to come with an agreement beforehand. For those who deal with infection related business daily can deepen their discussions using Crossnote. This game can be used to open up discussions at staff training workshops and conferences. It can also be used for practical training in health centers and workshops for doctors in training.
Sold by: Japan Public Health Association TEL03-3352-4281
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There are many types of infections in the world that are not seen in Japan. This game is a “sugoroku-type” board game to help players learn about infections they need to be careful of when they travel overseas, and how to prevent them. Players can enjoy it as a board game even if they don’t understand the contents. For that reason, the game is for 3rd graders and older. http://www.youtube.com/watch?v=NWXC-rgf1E0
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There is no end to group infection of norovirus. Players act as sheep doctors and cooperate to work with sheep infected with “TORO TORO VIRUS.” If players cannot take appropriate measures, the number of infected sheep will grow. It is a simulation of spreading infection. We developed this game to be used in staff training workshops in nursing home for the elderly and childcare facilities. Children from early elementary school years can play, but children may need help from adults if they cannot read the cards aloud.
~Learning how to prevent norovirus infection by a game~
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We continually face the threat of different kinds of infectious diseases all through our lives. There are diseases unique to a certain generation. There are also diseases with preventive vaccines. This game is under development as a tool to learn and view infection in our life stage as a risk we face daily.
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Printed on each square are some infectious diseases we might acquire in our daily lives from when we are born until we graduate from elementary school. At several turning points of your life, i.e. graduation from preschool/kindergarten, you place your piece on a wobbly plate. If the plate turns over, a new virus epidemic will occur. The players can simulate a pandemic. For 1st graders and older. A list of infectious diseases contains information about the route of infection and the existence of a vaccine for every disease that show up in the squares. It will definitely become an information-providing tool for parental guardians.
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This game is designed to help players acquire knowledge about food safety. It is a kind of a card game you try to match 4 picture cards. Card contents are classified into 10 groups including food poisoning, view toward risks, food labeling, pesticides, and food allergy. These items are selected by food safety experts (registered dietitians and food sanitation inspectors) based on what they want consumers to know about. (See research report) The game comes with a pamphlet that explains details and how to play. For junior high school students and older. For 4~6 players. The game takes about 30 minutes to play. Braille version is also available. *Braille version of “Shoku no anzen mame chishiki (Bits of knowledge for food safety)” card game (quartet) is also available. How to play movie http://www.youtube.com/watch?v=oTukT6PYAK8
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This game is designed to help players learn risk communication concerning food safety. Players will have to figure out how to deal with conflicts concerning food safety in positions of business parties, consumers, health center employees, etc. Players will realize that there are variety of opinions and viewpoints through this game. * CROSSROAD (Registered trademark 2004-83439) is a simulation game developed as a method to learn risk communication in the area of disaster prevention. For high school students and older. The game is played by 5 players in 1 group.
Sold by: Japan Public Health Association TEL03-3352-4281
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Eating a meal is fundamental in our lives, and everyone is accumulating experience everyday in this area. The feature of this game is to make an opportunity for players to share their experiences and awareness with each other and continue to learn while having fun. It also becomes a good opportunity to reflect on one’s diet. This game is not about winning or losing. This game can be used as a learning aid and to enhance communication about basics of food. For elementary school students and older. Played by 3 ~ 5 players in one group. It takes about 45 minutes to play. Non-card games are recommended for use in group learning environments like a class in an elementary school. DVD is available for facilitation.
http://www.wifywimy.com/b-maphttp://www.youtube.com/watch?v=u1uU-EV56R4
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This game is intended to deepen player’s understanding of a day’s meal balance using a meal balance sheet. Players can naturally become familiar with nutritional value of each menu by playing over and over again. Food carries risks. This game will be an opportunity to think about food poisoning. For elementary school students and older. Played by 3 ~ 4 players in one group. It takes about 45 minutes to play.
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